I am Miriam Andromeda.

đź“– I am an undergraduate researcher and student at Pomona College in Claremont, California (Class of 2026). I have also studied abroad at Cambridge University and Swarthmore College.

🎨 My research interests are in human-computer interaction, accessibility, creativity, and digital humanities. My goal is to bring accessibility to the forefront of technology—not a mere checklist. I am interested in exploring the role of joy, play, and storytelling in creating accessible, creative experiences.

🧑‍🔬 I have led a project on how disabled artists engage with creative tools (ASSETS 2025), and I have investigated methods for making retro video games accessible to low-vision users.

Curriculum Vitae

News and Announcements

News:

Announcements:

  • 12.28.2025 Looking for artists (hobbyists and professionals) to participate in a compensated Pomona College study on creative software use.
    One 100–110 minute session (Zoom). $20/hour. Ages 18+.
    Interest form

  • 12.25.2025 If you are a researcher interested in exploring the intersection of embodied learning and creativity support tools, feel free to reach out! I would love to chat and explore potential collaborations.

Peer Reviewed Publications đź“°

Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools

Miriam Brody, Izabella Rodrigues, Jane L. E, and Jingyi Li

ASSETS 2025. [pdf] [link] [zine]

RetroFit: Post-Facto Accessibility for Retro Games

Joseph Carter Osborn, Katiana Wieser, Miriam Brody

Foundation of Digital Games (FDG) 2024. [pdf] [link] [html]